Badanamu STEAM
An integrated 3-year PreK to kindergarten program designed to explore science, technology, engineering, art, and mathematics through the world of Badanamu.

An integrated 3-year PreK to kindergarten program designed to explore science, technology, engineering, art, and mathematics through the world of Badanamu.
Life Science 1
⸱ Structure and processes
⸱ Heredity
⸱ Interdependent relationships in ecosystems
⸱ Evolution
Mathematics
⸱ Sets
⸱ Number sets
⸱ Counting
Engineering, Technology & Art
⸱ Problem solving
⸱ Planning
⸱ Creative thinking
⸱ Digital literacy
⸱ Active play
Physical Science
⸱ Matter
⸱ Motion & stability
⸱ Waves (sounds)
Mathematics
⸱ Number operations
⸱ Patterns
⸱ Measurement
Engineering, Technology & Art
⸱ Inquiry & problem solving
⸱ Imagination
⸱ Planning & creating
⸱ Experimenting
⸱ Creative thinking
⸱ Digital literacy
⸱ Active play
Earth Space Science
⸱ Outer Space
⸱ Earth’s systems
⸱ Earth & human activity
Mathematics
⸱ Data analysis
⸱ Spatial relationships
⸱ Shapes
Engineering, Technology & Art
⸱ Inquiry and defining problems
⸱ Constructing explanations and designing solutions
⸱ Planning & carrying out investigations
⸱ Data analysis & interpretation
⸱ Creative thinking
⸱ Digital literacy
⸱ Active play
The Badanamu STEAM curriculum combines the core subjects of STEAM while engaging students in whole-child learning and developing their oral language skills.
• Three core science disciplines: life science, physical science, and earth/space science
• Developmentally-appropriate mathematics
• Meaningful projects that combine all STEAM subjects
• Aligned to Next Generation Science Standards, Nurturing Early Learning (NEL), and Common Core State Standards
• Adapted from the Erikson Institute Early Math Collaborative
Each level of the multi-year curriculum includes all the materials needed to do fully remote, blended, offline, and independent-study lessons.
Engaging animations put the users in the driver’s seat to drive the narrative.
Instructive lesson reviews go over all the main learning objectives.
Educational songs to get learners moving.
Fun and exciting narratives combine core learning objectives with a layer of social-emotional learning.
Reinforce learning objectives with H5P activities.
• Self-study digital lessons help reinforce learning at home.
• Digital applications for enrichment and reinforcement.
Detailed guides help teachers get the most out of their learners.
The Badanamu STEAM™ App is an integrated supplement to the STEAM curriculum available on KidsLoop. It utilizes maximally-engaging content for young learners to reinforce learning from the STEAM curriculum.
• Full STEAM curriculum spanning 3 years
• Interactive learning activities to drive learner engagement
• Fun 3D interactive videos and 2D review videos
• Learning summary based on completion progress
Interactive animations provide the perfect starting point to learn science content.
Learners explore new mathematical concepts utilizing content from the science lesson.
Reinforce core skills via a project that targets all STEAM areas.
Summarize and review what students have learned.
Supplement learning with additional content.
Bonus lessons are included for language learners or those that need a little extra help.
Our STEAM-related learning content brands offer premium interactive TV series that allow learners to explore the different disciplines of life, physical, and earth space sciences.
Join Bada and his friends as they engage in a scientific adventure at Badanamu Zoo.